

Career mode is essentially broken up into 4 different solo careers and one band career, and the line up of songs you encounter is geared more toward the career for that instrument rather than a generalized tour like with RB2. We'll cover that more when talking about game modes, but navigating the game is less natural than RB2. But the functionality of the interface is a bit clunky. Rock Band and RB2 are a little more polished and clean looking, but different people will prefer different looks, so this isn't a huge thing. The first notable feature is the cartoonish interface. The approach is different, the implementation is different, and the end result is different in spite of the fact that the underlying concept is the same. GHWT is a different game than RB2, though. Guitar Hero World Tour (GHWT for short), takes it to the next level adding the same compliment of 4 player guitar, bass, drum and vocal action. Guitar Hero was the first, and many music gamers cut their teeth on it. But that's a little unfair since I'm writing the review -)Īnyway, let's get the overview out of the way first. Will it live up to the hype, or not? Or will it go a third direction. The point is that we now have the missing piece for a lot of people: the first music game that adds drums in the franchise that started the craze. That's not to say you have to go read the Rock Band 2 article if you haven't: no pop quizes, I promise. Today, we cover that uncertainty with a review of Guitar Hero World Tour that fills in the gaps. Our recent coverage of Rock Band 2 told a story of love, hate and uncertainty.
